A Destiny-inspired First Person Shooter with generated weapons that allows for more than 7 Billion different weapon combinations
This is the latest game me and my development group, Studio Smithereen, has made.
I’ve learned much since our last game, with techniques such as deferred rendering using light meshes, a lot of networking, spherical harmonics and many others. All of this is implemented in the game.
- Genre: First Person Shooter
- Language: C++
- Development time: 9 Weeks, half time
- Network code base
- 3D-Sprite rendering
- Bullet trails
- Damage Indicator
- Alot of bug fixing