Joakim Ekbladh

Game Programmer

Oasis – FPS

A Destiny-inspired First Person Shooter with generated weapons that allows for  more than 7 Billion different weapon combinations

Download: TBA

This is the latest game me and my development group, Studio Smithereen, has made.
I’ve learned much since our last game, with techniques such as deferred rendering using light meshes, a lot of networking, spherical harmonics and many others. All of this is implemented in the game.

Details

  • Genre: First Person Shooter
  • Language: C++
  • Development time: 9 Weeks, half time

My Contributions

  • Network code base
  • 3D-Sprite rendering
  • Bullet trails
  • Damage Indicator
  • Alot of bug fixing

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